Automated Marketplace
The Automated Marketplace is where users can buy and sell cards instantly.
Instead of trading directly with other players, players can trade with the marketplace.
The Automated Marketplace automatically determines prices based on:
This allows cards to be traded at any time without needing another buyer or seller to be present immediately.
How Trading Works
There are two actions available in the Automated Marketplace.
You spend currency to purchase cards from the marketplace.
You give cards to the marketplace and receive currency in return.
All trades happen with the Automated Marketplace, not directly with other users.
Tradeable Cards
Only cards from the following event types can be traded:
Cards cannot be traded on the Automated Marketplace if:
The card is in "Pending Resolution"
The card has already resolved
The card resolution time has passed
This prevents trading once outcomes are known.
How Card Prices Are Determined
Card prices are calculated automatically using three components:
1. Base Card Value
Each card starts with a base value depending on its type.
GOLD πͺ contest cards
The base price depends on:
The cardβs points value
The maximum supply of the card
Lower supply cards receive a smaller multiplier.
Example multipliers:
Formula:
For sweepstake events, the base price is simply:
Cash event cards are based on the prize value.
2. Market Demand Adjustment
Prices adjust based on how users are trading.
The system tracks:
If many users are buying, prices rise.
If many users are selling, prices fall.
The price adjustment uses a square-root curve, which keeps price movements stable and prevents extreme jumps.
Price limits:
Price cannot exceed the base price
Price cannot fall below 50% of the base price
This ensures the market reacts to demand while remaining stable.
3. Trading Commission
Every trade includes a 5% commission.
This creates a 10% spread between buy and sell prices.
Because of this spread, immediately buying and selling the same card will always result in a loss.
Buying Multiple Cards
If you purchase multiple cards in one trade:
Each card is priced individually
The price updates after each card
Example:
Buying 5 cards means the total price is:
Each price reflects the latest demand.
XP Rewards From Trading
Trading in the Automated Marketplace can earn players XP.
XP earned:
XP earned:
There is a daily limit on marketplace XP rewards.
Once this limit is reached, additional trades will not grant XP for the rest of the day.
Trades will still execute normally.
XP Rewards From Trading (Examples)
XP is based on the currency value of the trade, not the card type.
Event Type
Action
Currency Used
Trade Amount
XP Formula
XP added to Other Boosts
Total XP
Wash Trading Protection
Wash trading occurs when someone quickly buys and sells the same card to farm rewards.
Example:
If a user performs the opposite trade on the same card within 60 minutes, it is considered a wash trade.
The system does not block the trade, but it removes the XP reward.
Additionally, due to the 10% trading spread, wash trading will always lose value.
Card Burning (Supply Control)
The Automated Marketplace limits how many cards it holds.
Maximum stored per card:
If users sell cards beyond this limit, the extra cards are burned.
Burning permanently removes cards from circulation.
Example:
Marketplace inventory
User sells
Result
Burning helps keep supply under control and supports market stability.
Burning Cards and the Increase in Prize Value
On Upshot, when cards are burned, the value of the remaining winning cards increases.
This happens because the total prize pool stays the same, but it is now shared between fewer winning cards.
In simple terms:
The same prize pool is divided among fewer winners.
Burning cards helps:
Increase the value of remaining winning cards
It ensures that when cards leave circulation, the value shifts to the remaining cards.
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