Upshot Automated Marketplace

Automated Marketplace

The Automated Marketplace is where users can buy and sell cards instantly.

Instead of trading directly with other players, players can trade with the marketplace.

The Automated Marketplace automatically determines prices based on:

  • Card value

  • Supply

  • Recent trading activity

This allows cards to be traded at any time without needing another buyer or seller to be present immediately.

How Trading Works

There are two actions available in the Automated Marketplace.

Buy

You spend currency to purchase cards from the marketplace.

Sell

You give cards to the marketplace and receive currency in return.

All trades happen with the Automated Marketplace, not directly with other users.

Tradeable Cards

Only cards from the following event types can be traded:

Card Type
Currency Used

GOLD (Contest Cards)

GOLD πŸͺ™

CASH πŸ’΅

SHOTS ✨

SHOTS ✨

SHOTS ✨

Cards cannot be traded on the Automated Marketplace if:

  • The card is in "Pending Resolution"

  • The card has already resolved

  • The card resolution time has passed

This prevents trading once outcomes are known.

How Card Prices Are Determined

Card prices are calculated automatically using three components:

  1. Base value

  2. Market demand adjustment

  3. Trading commission

1. Base Card Value

Each card starts with a base value depending on its type.

GOLD πŸͺ™ contest cards

The base price depends on:

  • The card’s points value

  • The maximum supply of the card

Lower supply cards receive a smaller multiplier.

Example multipliers:

Max Supply
Multiplier

≀ 39

0.3

40–99

varies

β‰₯ 100

0.7

Formula:

SHOT ✨ cards

For sweepstake events, the base price is simply:

CASH πŸ’΅cards

Cash event cards are based on the prize value.

2. Market Demand Adjustment

Prices adjust based on how users are trading.

The system tracks:

If many users are buying, prices rise. If many users are selling, prices fall.

The price adjustment uses a square-root curve, which keeps price movements stable and prevents extreme jumps.

Price limits:

Limit
Description

Maximum

Price cannot exceed the base price

Minimum

Price cannot fall below 50% of the base price

This ensures the market reacts to demand while remaining stable.

3. Trading Commission

Every trade includes a 5% commission.

Action
Result

Buy

You pay price + 5%

Sell

You receive price βˆ’ 5%

This creates a 10% spread between buy and sell prices.

Because of this spread, immediately buying and selling the same card will always result in a loss.

Buying Multiple Cards

If you purchase multiple cards in one trade:

  • Each card is priced individually

  • The price updates after each card

Example:

Buying 5 cards means the total price is:

Each price reflects the latest demand.

XP Rewards From Trading

Trading in the Automated Marketplace can earn players XP.

Buying Cards

XP earned:


Selling Cards

XP earned:


Daily XP Limit

There is a daily limit on marketplace XP rewards.

Once this limit is reached, additional trades will not grant XP for the rest of the day.

Trades will still execute normally.

XP Rewards From Trading (Examples)

XP is based on the currency value of the trade, not the card type.

Event Type
Action
Currency Used
Trade Amount
XP Formula
XP added to Other Boosts
Total XP

Gold

Buy

GOLD

100 GOLD

100 Γ— 1.5

150 XP

75 XP

Gold

Sell

GOLD

80 GOLD

80 Γ— 0.25

20 XP

10 XP

Shots

Buy

SHOT

50 SHOTS

50 Γ— 1.5

75 XP

37.5 XP

Shots

Sell

SHOT

40 SHOTS

40 Γ— 0.25

10 XP

5 XP

Cash

Buy

SHOT

200 SHOTS

200 Γ— 1.5

300 XP

150 XP

Cash

Sell

SHOT

160 SHOTS

160 Γ— 0.25

40 XP

20 XP


Quick Rule

Action
XP Calculation

Buy

1.5 Γ— amount spent

Sell

0.25 Γ— amount received

Wash Trading Protection

Wash trading occurs when someone quickly buys and sells the same card to farm rewards.

Example:

If a user performs the opposite trade on the same card within 60 minutes, it is considered a wash trade.

Outcome
Result

Trade

Allowed

XP

Not awarded

The system does not block the trade, but it removes the XP reward.

Additionally, due to the 10% trading spread, wash trading will always lose value.

Card Burning (Supply Control)

The Automated Marketplace limits how many cards it holds.

Maximum stored per card:

If users sell cards beyond this limit, the extra cards are burned.

Burning permanently removes cards from circulation.

Example:

Marketplace inventory
User sells
Result

8 cards

Sell 5

3 stored, 2 burned

7 cards

Sell 5

3 stored, 2 burned

Burning helps keep supply under control and supports market stability.

Burning Cards and the Increase in Prize Value

On Upshot, when cards are burned, the value of the remaining winning cards increases.

This happens because the total prize pool stays the same, but it is now shared between fewer winning cards.

In simple terms:

The same prize pool is divided among fewer winners.

Burning cards helps:

  • Reduce excess supply

  • Increase the value of remaining winning cards

  • Reward long-term holders

It ensures that when cards leave circulation, the value shifts to the remaining cards.

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